game design project
level o1 presented seven projects created at the of games residencies at khoj between 2013 -15. the works included in the exhibition represented a diverse range of media, showcased the transformative experiences made possible through art games. using the exhibition as a launch pad khoj in conjunction with tdv used elements from the students’ experiences with the games exhibited to create their own form of ‘art game.’ the students envisaged a game which utilises the tools of designers and problem solvers to deal with the various disasters and catastrophes which strike the imaginary city. fictional narratives are built by the players and pitched to the collective body ‘people,’ (using the terminology of the game) as solutions to what’s occurring by chance on the board; the people then decide who wins the round and thus the points of that square. game play in this context repositions the role of the game, its players and the sharing of information, blurring the lines between art, design, history, literature and simply creative thinking.
product design workshop – metal and wood
the students were taken to “knock on wood” factory site in ambala, a state-of-the-art furniture design and manufacturing unit. each student was asked to ideate and design a specific piece of furniture. each piece was representative of the student’s distinct personality yet merged the product line with tdv philosophy. the furniture prototypes now acquire a proud place in the tdv reception area.